Social Learning Through Digital Mediums-melia kreiling

Reference-and-Education There are many different e-learning development .panies in the market today. Learning has rapidly evolved over the years, from classroom teaching to e-learning. Numerous colleges across the world offer distance learning programs, through which one can gain requisite skills, without having to actually attend a classroom lecture. This is possible due to rapid advancements in technology, such as internet and mobile devices. Today, a need has also arisen for game-based learning. By playing various educational games, it is possible to understand different strategies. Simulations help to create real-world situations and test the individual’s abilities to handle these. Through games, it is possible to capture and retain the attention of individuals belonging to different backgrounds. Outsourcing training requirements to an e-learning .pany is very cost-effective for any business. E-learning .panies already have trained individuals working to develop solutions, which only need to be customized as per particular business requirements. Such .panies, through the use of digital forms of technology, make skill development interactive and engaging. An individual is taught how to apply known concepts in an enjoyable fashion. There is a great need for rapid e-learning development, so that time and costs are meaningfully utilized. However, there are different factors on which this development is based- nature of required training (new product related training or quality .pliance training), team .position (instructional designers, subject matter experts), nature of content (does it .prise of training for facts, procedures or principles), multi-lingual requirements (to be used in many different languages around the world), and deadlines (time that can be allocated towards development). Development .prises of the product or process, and the mode of training delivery (.puter based, web based, instructor led). It is now possible to learn using different platforms, apart from .puters. One can install e-learning applications in mobile .munication devices, and be able to grasp knowledge and skills, while moving from one place to another. As an example, if a learner is sitting at a subway station waiting for the train, he can use his mobile phone to engage in active learning. Mobile devices (phones, net books, tablet PCs) also process information faster than .puters. This allows the user to get instant results. When different individuals are involved, the process of learning is further enhanced. Many different minds contribute together through discussion boards, blogs and forums. This form of education is known as social learning, and is extremely beneficial for all learners. About the Author: 相关的主题文章: